Anti-Desync

Anti-Desync

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This script is designed for FiveM servers running the ESX framework. ๐ŸŽฎโœจ It features an Anti-Desync tool that monitors for packet loss, speed hacking, and synchronized bullet impacts. ๐Ÿš€๐Ÿ”ซ These tools help maintain fair gameplay, reduce desync issues, and ensure a stable and secure gaming experience for all players. ๐ŸŒŸ๐Ÿ’ช

This documentation will cover the installation, configuration, features, and commands to help you make the most of this script. ๐Ÿ“š๐Ÿ”ง


๐ŸŒŸ Features:

  • Anti-Desync: ๐Ÿ”„ Synchronizes bullet damage to ensure all players experience consistent and fair gameplay.
  • High Packet Loss Monitoring: ๐Ÿ“ถ Monitors packet loss for each player and disconnects those who exceed the allowed threshold.
  • Speed Hack Detection: ๐Ÿš€ Detects if a player is moving faster than allowed and disconnects them.
  • Discord Webhook Integration: ๐Ÿ”” Logs important events, like packet loss disconnections and speed hack detections, to a Discord channel for server administrators.
  • Customizable Configuration: โš™๏ธ Modify packet loss limits, speed limits, sync delays, and webhook URLs through config.lua.


This script is developed by Ace Development. ๐Ÿ› ๏ธ For any issues, you can open a ticket in Discord, and youโ€™ll get in touch with Ace Dev! ๐Ÿ’ฌโœจ